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Posted: Mon Jul 07, 2014 7:43 am
IIRC, EmuTOS is based on the sources for DRI GEM that were open sourced awhile back. The actual GEM sources might be a good starting point for building a VDI driver.
Posted: Mon Jul 07, 2014 8:33 am
That's correct, but the original sources don't compile with GCC. You would have to use the original toolchain.
Btw GEM itself isn't the problem. It is part of EmuTOS already and doesn't relay on specific hardware. The layer under GEM (hardware driver, VDI) has to be ported or re-created to provide GEM access to the actual gfx hardware. I think, the fVDI is the way to go as it's design provides support for different drivers already.
Unfortunately I hadn't the time to proceed my work on this as I have been completely busy with creating the Kiwi kits in the last three months.
Posted: Sun Oct 28, 2018 11:50 am
an old thread, but I picked up the (f)VDI topic again recently.
It's an early state though and help is appreciated. =)
There are many bugs and it is far from beeing useful yet.
- blitter drawing ignores patterns
- simple/dummy mouse pointer (was: mouse routines produce crashes)
- "get pixel" buggy / gfx erros
Posted: Mon Oct 29, 2018 11:29 pm
Looks great on the screenshots
Posted: Tue Oct 30, 2018 10:54 am
Thank you! Much work to do though...
In addition to the hardware acceleration I think about changing the (default) resolution. Compare the hi-res mode of the Atari ST with B5 mode of the V9990. We should be able to run the native hi-res 640x400 resolution but with 16 colors. The drawback is, B5/B6 modes need a multiscan/VGA monitor. With usual 15KHz monitors we could might use B4 mode (maybe interlaced) to achieve Atari's hi-res specs.
Posted: Tue Oct 30, 2018 7:38 pm
This is how it could look like at 640x400...
Posted: Fri Nov 02, 2018 5:02 pm
After a bit more work, fVDI now runs at reasonable speed and is quite useful. Even without patterns and a few bugs.
Posted: Tue Nov 06, 2018 4:40 pm
I've never had an Atari ST so I don't know much about TOS but it's looking good in the screen shots at least
Posted: Tue Nov 06, 2018 5:44 pm
Me neither. I am a C= boy from VIC-20 to C-64 and Amiga finally. :=) I may have started with EmuAmigaDOS/Workbench if that would exist...
At least our Kiwi can display 16 colors instead of monochrome at 640x400 compared to the Atari ST.
Give me another week or two to submit all to the SVN. I consider to wipe the existing EmuTOS repo as I started from the scratch with a new checkout of the original repository.
I've had a hard learning curve of the VDI internals and I want to add some more features like "pattern fills" and "changing mouse pointer GFX" before releasing a first version.
Probably resolution changing would be essential as well. Not everybody might be able to use 25kHz or 31kHz video modes...
Last but not least another little teaser. If you have a scientific background you probably have experience with LaTeX. Well, Kiwi can be used to edit your LaTeX documents from editing to DVI preview... Printing will be a topic for later though...
Posted: Wed Nov 07, 2018 5:13 pm
really great work.
Never have thought of using LaTeX on a Kiwi, this is unbelievable